Where not mentioned specifically, JMS League games will be governed by the rules of Slo-Pitch Ontario (SPO).
1.00 – Playing Procedures
1.01 – Dimensions of the diamond will be as governed by the SPO. Pitching distance will between 50 feet and 60 feet.
1.02 – A commit line of 28 feet will be added, players crossing the commit line and returning will be called out
1.03 – A mercy of 5 runs per inning will be in effect for the first 6 innings of the game. The 7th or last (as declared by the umpire) inning shall be unlimited
1.04 – Home team will be determined by a coin toss prior to the start of the game
1.05 – Warm up prior to games must be restricted to the outfield. No infield warm up may take place.
1.06 – An injured player may be removed from the game, and will be skipped in the batting order without resulting in an out.
1.07 – A time limit of 60 minutes will be imposed, no new inning may begin after 60 minutes have elapsed.
1.08 – A team shall be declared winner if they are 12 or more runs ahead of the opposition after 5 complete innings (4½ if the home team is leading).
1.09 – Bases will be 65′ apart.
2.00 – Equipment
2.01 – Only softball bats are allowed to be used in the league. There are no restrictions on governing bodies for approval. Final ruling is judgement of the umpire.
2.02 – Pitchers and catchers and any defensive players may wear a facemask if so desired. This is optional and at the discretion of the fielder.
2.03 – Players should refrain from wearing any metal jewelry. For all other types of jewelry, if distracting the umpire may ask the player to remove it.
3.00 – Extra Players
3.01 – A minimum of 8 players is required to start a game. A 10 minute grace period will be given, after which the offending team will forfeit. This 10 minutes will be deducted from the game start time.
3.02 – A team having 8 players may request a NON-fielding catcher from their opponent. The opponent MUST provide this player.
3.03 – Late arriving players can be added to the lineup at any time in the game upon their arrival. They will assume the last position in the batting lineup
3.05 – Failure to field 8 players will result in a forfeit.
4.00 – Running
4.01 – There is a limit of 5 courtesy runners per game. Any player can act as a courtesy runner for any other player.
4.02 – A courtesy runner replaces the batter after the batter has safely reached a base.
4.03 – Sliding is permitted at all bases, except home plate
4.04 – Stepping on the strike mat by a runner shall be ruled an automatic out
4.05 – Except in the case of rounding the base, stepping on the white portion of first base, and not the orange safety portion, shall be ruled an automatic out.
4.06 – Leading off is not permitted. Runners may only leave once the ball is contacted. Any player leaving early shall be declared out.
5.00 – Batting
5.01 – A foul ball on second strike will be deemed an out
5.02 – There is a home run difference of 3 home runs in effect. Any home runs beyond this difference shall be declared as outs.
5.03 – Bunting is illegal. Any player ruled to have bunted be it fair or foul shall be declared out.
6.00 – Pitching
6.01 – The pitcher must start with both feet inside the pitching circle and end with at least one foot in the pitching circle
6.02 – A pitch must be thrown between 6 feet to 12 feet high, failure to do so will result in an illegal pitch
6.03 – An illegal pitch is a live ball that can be hit or swung at. When not swung at the pitch will be automatically called a ball, regardless of where it lands
6.04 – A strike is a ball that either lands legally on home plate or the strike mat, offered at by the batter, or is fouled off.
6.05 – If a team wishes to intentionally walk a player, they do not need to throw a pitch. They can simply indicate their desire to walk the player.
7.00 – Umpires
7.01 – Any rule not covered by these rules will be at the discretion of the umpire
7.02 – Any intent to injure shall be ruled an automatic ejection and is subject to suspension and/or fine.
7.03 – Any ejection will result in an automatic next game suspension. Additional suspension and fine is at the discretion of the Al-Wahda Sports Coordinator.
7.04 – An ejected player must leave the park and cannot remain on the bench, bleachers, or vicinity of the diamond.
7.05 – The umpire will monitor the timing of the game on his clock and will declare the last inning when appropriate. See 1.07.
7.06 – The umpire is the ultimate authority on the field.
7.07 – In the case of disagreement on the rules resulting in a protest, the Al-Wahda Softball Coordinator shall resolve any disputes on the field. If there is no coordinator present, the ruling of the umpire will be final.
8.00 – Scoring
8.01 – Managers should submit their lineup to the scorekeeper at least 5 minutes prior to the start of the game.
8.02 – A forfeit will be ruled as a 12-0 loss (equivalent to a mercy).
8.03 – Wins will be 2 points, Ties will be 1 point, and Losses are 0 points.
8.04 – Tie breakers are as follows: Points, Head to Head, Wins, Fewest Losses, Run Differential (RF-RA), Runs For, Coin Toss
8.05 – A complete game is the completion of 4 innings (3.5 with the home team ahead)